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►Lesson Description: In this lesson I take a moment to talk about what happens after we specify vertices in our graphics pipeline-- the next step is to build the graphics pipeline, which includes the vertex and fragment shaders. Vertex shaders execute once per vertex, and fragment shaders execute once per fragment.
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Watch video [Episode 7] [Theory] How Shaders are used in the pipeline - Modern OpenGL online, duration hours minute second in high quality that is uploaded to the channel Mike Shah 17 June 2022. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 5,169 times and liked it 252 visitors.