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►Lesson Description: In this lesson I continue our refactoring of the 'MeshDraw' function, this time adding translation, rotation, and scale functions for our two meshes. We almost have a little framework where we can start doing some interesting work with more meshes! The next steps will be to start adding in some geometry, lights, textures -- stay tuned into the series as we approach those topics! As always, feel free to join the discussion!
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Watch video OpenGL [Episode 39] Adding MeshTranslate, MeshRotate, and MeshScale online, duration hours minute second in high quality that is uploaded to the channel Mike Shah 31 July 2024. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 664 times and liked it 32 visitors.