►Full OpenGL Series Playlist: • Introduction to OpenGL
►Find full courses on: https://courses.mshah.io/
►Join as member to get perks: / @mikeshah
►Lesson Description: In this lesson I continue our refactoring of the 'MeshDraw' function, this time moving out the constant recalculation of the projection matrix into the camera class. We are now getting closer to our MeshDraw function to having just one job. There will be more abstraction later on in the series. As always, feel free to join the discussion!
►Please like and subscribe to help the channel!
►YouTube Channel: / mikeshah
►Join our free community: https://courses.mshah.io/communities/...
Watch video OpenGL Episode 38 Refactoring MeshDraw and our Camera online, duration hours minute second in high quality that is uploaded to the channel Mike Shah 29 July 2024. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 624 times and liked it 27 visitors.