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►Lesson Description: In this lesson I continue the refactoring and we end up ultimately with two quads! I opt for a 'C style' API for creating meshes and discuss a few of those trade-offs. I would encourage folks to otherwise consider an RAII style if they otherwise are comfortable with that style. I also go bug hunting a bit in this lesson, showing the issue of how you have to update your uniforms (the read only values) for the object that you want to draw prior to drawing -- do keep that in mind! There will be more abstraction later on in the series. As always, feel free to join the discussion!
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Watch video OpenGL [Episode 36] Mesh Abstraction Refactor Continued -- two quads online, duration hours minute second in high quality that is uploaded to the channel Mike Shah 26 July 2024. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 859 times and liked it 41 visitors.