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►Lesson Description: In this lesson I continue the refactoring and we end up ultimately with two quads! I opt for a 'C style' API for creating meshes and discuss a few of those trade-offs. I would encourage folks to otherwise consider an RAII style if they otherwise are comfortable with that style. I also go bug hunting a bit in this lesson, showing the issue of how you have to update your uniforms (the read only values) for the object that you want to draw prior to drawing -- do keep that in mind! There will be more abstraction later on in the series. As always, feel free to join the discussion!
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Смотрите видео OpenGL [Episode 36] Mesh Abstraction Refactor Continued -- two quads онлайн, длительностью часов минут секунд в хорошем качестве, которое загружено на канал Mike Shah 26 Июль 2024. Делитесь ссылкой на видео в социальных сетях, чтобы ваши подписчики и друзья так же посмотрели это видео. Данный видеоклип посмотрели 859 раз и оно понравилось 41 посетителям.