Let's look at how we can use animations, shaders, and other effects to make better scene transitions in Godot than a simple call to `get_tree().change_scene`. We can do this by adding an autoloaded scene that can act as an intermediary when we want to let an effect play out during scene transition. This also makes it easy to introduce background loading if we want.
Sample project: https://github.com/theshaggydev/the-s...
Text version: https://shaggydev.com/2022/06/13/godo...
Correction: 00:03 See the pinned comment for the equivalent syntax in Godot 4!
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