It's been ten years since my first "commercial" game project, so let's take a look back at what game development was like in 2014. Flash was on the way out, HTML5 was up and coming, and Steam hadn't yet opened the floodgates. The business model of web games was quite different back then, so let's dive in!
Text version: https://shaggydev.com/2024/05/15/flas...
Big thanks to Internet Archive for providing many long lost references!
More reading and sources -
The United States of Mobile Gaming: https://www.statista.com/chart/995/ga...
The 5 Most Important Things to Consider When Getting Your Flash Game Sponsored: https://gamedevelopment.tutsplus.com/...
SteamBirds: By the Numbers: https://web.archive.org/web/201202211...
Where's the Cash for Flash: https://web.archive.org/web/201504252...
Thoughts on Flash: https://web.archive.org/web/201706150...
Flashpoint Archive: https://flashpointarchive.org/
Ruffle Emulator: https://ruffle.rs/
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