Let's talk about how the data behind units is structured, how artwork is implemented, and how I'm handling unit AI in my tactics game.
00:00 - What I'm making
01:40 - Unit data
04:35 - Artwork
08:33 - Unit AI
Text version: https://shaggydev.com/2023/09/04/tact...
The previous devlog: • Developing a tactics engine in Godot
An introduction to Utility AI: • An introduction to Utility AI
GDC talks of interest:
https://www.gdcvault.com/play/1012410...
https://www.gdcvault.com/play/1021848...
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