Visual explanation of the basics of GameBoy graphics. This video covers tiles, palettes, and how they're stored on the GameBoy.
Part 2: • Tile Maps - How GameBoy Graphics Work Part 2
Part 3: • Background Scrolling - How GameBoy Graphic...
Part 4: • The Window Layer - How GameBoy Graphics Wo...
If you want to play around with some of the demos in the video:
Tiles and palettes: https://adhesive-jet-cowbell.glitch.m...
Palette animation: https://adhesive-jet-cowbell.glitch.m...
Tile encoding: https://adhesive-jet-cowbell.glitch.m...
☕ support the channel by buying me a coffee on ko-fi: https://ko-fi.com/systemoflevers
The entire video is actually a webpage, so if you want to watch it there: https://www.systemoflevers.com/misc/g...
But be warned it doesn't run very well on some machines (like my cheap chromebook) and it's not tested across different platforms. Last I checked it definitly has rendering issues on iOS safari on an iPad.
The GameBoy style video of me was processed using ffmpeg and Python.
The intro music was made with https://github.com/shamblesides/apu-l..., but it's played as an mp3.
The video was produced with OBS for screen capture, kdenlive for video editing, and audacity for audio editing.
twitter: @systemoflevers
bluesky: @jesse.dhrt.ca
website: systemoflevers.com
Watch video How GameBoy Graphics Work Part 1: Tiles, Palettes, and Encoding online, duration hours minute second in high quality that is uploaded to the channel System of Levers 18 May 2022. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 11,320 times and liked it 577 visitors.