The Window Layer - How GameBoy Graphics Work Part 4

Published: 26 October 2023
on channel: System of Levers
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Part 4 of a series explaining the basics of GameBoy graphics. This video covers the window layer.

Part 1:    • How GameBoy Graphics Work Part 1: Tiles, P...  
Part 2:    • Tile Maps - How GameBoy Graphics Work Part 2  
Part 3:    • Background Scrolling - How GameBoy Graphic...  

The GB Studio Central article about Screen Sized Boses: https://gbstudiocentral.com/tips/scre...

The elevator section was inspired by ‪@Sharopolis‬ video "Games That Push the Limits of the Game Boy"    • Games That Push the Limits of the Game Boy  

support the channel by buying me a coffee on ko-fi: https://ko-fi.com/systemoflevers

Video Chapters
0:00 Power On
0:14 Introductin
0:57 Layer Movement
2:31 Scrolling
5:21 Statusbar
7:38 Elevator Effect
11:20 Giant Sprite
11:42 Giant Flying Sprite
12:52 Conclusion

The GameBoy style video of me was processed using ffmpeg and Python.
The intro music and sound effects were made with https://github.com/shamblesides/apu-l..., but it's played as an mp3.
Pixel art was drawn using Pixel Studio   / pixelstudioteam  
The video was produced with kdenlive for video editing and audacity for audio editing.

twitter: @systemoflevers
bluesky: @jesse.dhrt.ca
website: systemoflevers.com


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