Part 3 of a series explaining the basics of GameBoy graphics. This video covers scrolling.
Part 1: • How GameBoy Graphics Work Part 1: Tiles, P...
Part 2: • Tile Maps - How GameBoy Graphics Work Part 2
Part 4: • The Window Layer - How GameBoy Graphics Wo...
If you want to know how I implemented a very large 4-direction scrolling "game" you can check out https://www.systemoflevers.com/blog/2....
For technical details about scrolling on the GameBoy, a good place to start is https://gbdev.io/pandocs/Scrolling.html.
If you want to see some example GameBoy assembly code for scrolling I have three demos implemented:
https://github.com/systemoflevers/scr...
https://github.com/systemoflevers/scr...
https://github.com/systemoflevers/scr...
support the channel by buying me a coffee on ko-fi: https://ko-fi.com/systemoflevers
Video Chapters
0:00 Power on
0:14 Introduction
1:19 What is scrolling
2:29 Looping
3:40 Side scrolling games
5:31 Two direction side scrollers
6:51 Four direction scrolling
7:51 Room based scrolling
8:46 Conclusion
The GameBoy style video of me was processed using ffmpeg and Python.
The intro music and sound effects were made with https://github.com/shamblesides/apu-l..., but it's played as an mp3.
Other music was made with GB Studio https://www.gbstudio.dev/
Pixel art was drawn using Pixel Studio / pixelstudioteam
The video was produced with OBS for screen capture, kdenlive for video editing, and audacity for audio editing.
twitter: @systemoflevers
bluesky: @jesse.dhrt.ca
website: systemoflevers.com
Watch video Background Scrolling - How GameBoy Graphics Work Part 3 online, duration hours minute second in high quality that is uploaded to the channel System of Levers 06 July 2023. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 1,675 times and liked it 150 visitors.