Part 2 of a series explaining the basics of GameBoy graphics. This video covers tile maps, animations, tile addressing modes, and tile map swapping.
Part 1: • How GameBoy Graphics Work Part 1: Tiles, P...
Part 3: • Background Scrolling - How GameBoy Graphic...
Part 4: • The Window Layer - How GameBoy Graphics Wo...
support the channel by buying me a coffee on ko-fi: https://ko-fi.com/systemoflevers
If you want to play around with some of the demos in the video:
Drawing with limited tiles: https://sandy-cherry-iguanadon.glitch...
Changing the tile map to make pictures: https://sandy-cherry-iguanadon.glitch...
Animating with tile maps: https://sandy-cherry-iguanadon.glitch...
The GameBoy style video of me was processed using ffmpeg and Python.
The intro music and sound effects were made with https://github.com/shamblesides/apu-l..., but it's played as an mp3.
Other music was made with GB Studio https://www.gbstudio.dev/
Pixel art was drawn using Pixel Studio / pixelstudioteam
The video was produced with OBS for screen capture, kdenlive for video editing, and audacity for audio editing.
twitter: @systemoflevers
bluesky: @jesse.dhrt.ca
website: systemoflevers.com
Watch video Tile Maps - How GameBoy Graphics Work Part 2 online, duration hours minute second in high quality that is uploaded to the channel System of Levers 30 December 2022. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 6,439 times and liked it 338 visitors.