Using the microphone is fairly straightforward in Godot, though you might not realize it since the information you need is scattered all over the web. This is my attempt to organize everything into one post. We'll look at how to record, play back, and save audio in addition to how we can performa real-time analysis of the volume and frequency of the microphone input.
Project setup: 00:00
Recording, playing, and saving audio: 00:52
Real-time volume monitoring: 02:16
Real-time frequency monitoring: 03:22
Changing the recording device: 04:13
Text version: https://shaggydev.com/2022/07/14/godo...
Sample project: https://github.com/theshaggydev/the-s...
Godot docs on recording: https://docs.godotengine.org/en/stabl...
Miziziziz repo: https://github.com/Miziziziz/ScreamHo...
Spectrum analyzer devblog: https://godotengine.org/article/godot...
Watch video How to use the microphone in Godot 3 online, duration hours minute second in high quality that is uploaded to the channel The Shaggy Dev 15 July 2022. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 6,543 times and liked it 312 visitors.