Contrary to popular belief, you can't just hook up some visual scripting nodes ad-hoc to make a game. In this video I talk about my approach to developing a framework for my indie game, using the Spanish Town environment as a starting point. A framework is how a game operates and it informs how a game is developed. It handles player input, saving and loading of data, changing levels, handling object states, and all the other requirements a game might have. I started developing my own framework, which I intend to expand over time to support the kind of games that I want to make.
In this video I talk about what's my approach, why I'm doing this, and in the end I give a demonstration of what I have so far.
It took quite some time researching, practicing, and breaking my head to get to this, but I'm happy to finally be able to develop this, and improve it over time as I gain more experience with programming!
Contents:
00:00 Intro & games industry commentary
03:33 Why make my own framework
08:00 Concept, pre-production, and production phases
11:55 Framework demonstration
14:22 Unity behind the scenes
22:33 Environment Art Mastery promo
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Watch video Creating a framework for my INDIE game! | Unity Game Dev Log online, duration hours minute second in high quality that is uploaded to the channel Thiago Klafke 27 January 2024. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 2,669 times and liked it 123 visitors.