In this video, I show how to make a parallax window material from scratch. I started by creating a material in Substance Designer, and finish it in Unreal Engine, showing how to use DepthOffset to fake depth. This is a great and cheap techniques to simulate interiors and materials with depth (for example, lamps, electronic billboards, etc...). I also show how to do it in Unity, and the process is extremely similar.
PS: The textures were very rushed and don't look amazing, I was focusing more on the techniques rather than on quality.
Summary:
00:00 - Intro
01:08 - Building the Height Map
10:04 - Albedo and roughness maps
12:55 - "Transparency" map
14:45 - Packing AO/Roughness/Metallic (ORM map)
15:34 - Importing into Unreal
16:34 - Creating the parallax material
34:17 - Sampa parallax examples
35:00 - Environment Art Mastery Promo
🎥 Environment Art Mastery 🎥
If you enjoy this content, make sure to check out my complete environment art course, where I show you how to create a full environment from the absolute beginning, including how to come up with your own ideas, block them out, and finalize to achieve the success you are seeking.
More information on: http://environmentartmastery.com/
Check out my website on www.thiagoklafke.com
👇Follow me on socials 👇
📷 / thiago.klafke
🐦 / thiagoklafke
🎨 https://www.artstation.com/thiagoklafke
Watch video FULL Tutorial: Making Parallax Windows | Texturing Secrets #05 online, duration hours minute second in high quality that is uploaded to the channel Thiago Klafke 20 May 2024. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 2,452 times and liked it 235 visitors.