Learn how to animate characters in Unity 3D with dynamic animations from blend trees!
This beginner-friendly tutorial is a complete walkthrough of one dimensional blend trees and how we can use blend trees to create new animations for our characters using float parameters
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✅ • Unity's Animation System
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SERIES DESCRIPTION:
This is the fourth video in a series dedicated to understanding the fundamentals of Unity's animation system. Episode 0 was an introduction to the project and explains how to import free characters and animations from Adobe Mixamo. Episode 1 was a full break down of the Animator Component. And episode 2 explained how we can use booleans to give players control of animations! Be sure to check out the other videos in the series to continue learning!
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►TIMESTAMPS:
Intro - 0:00
Catch up - 0:25
Set up - 0:38
First Blend Tree - 0:49
What does a blend tree do - 1:01
Float parameters - 1:24
Float titled Velocity - 1:35
First look at Blend Tree - 2:12
Motion or Blend Tree - 2:36
Selecting motion - 2:53
Animation Options - 3:10
Loop Pose Explained - 3:22
Why use Blend Trees - 4:04
Add run animation - 4:36
Testing Blend Tree - 4:45
Start Coding - 5:05
Time.DeltaTime explained - 5:41
Acceleration - 5:54
Working Acceleration - 6:12
Fixing indefinite running - 6:25
Fixing indefinite deceleration - 6:49
Working - 7:07
Blend Tree settings - 7:16
Threshold - 7:30
Visual example threshold - 7:50
Speed Setting - 8:49
Mirror Setting - 9:13
2D Blend Trees Options - 9:23
Outro - 9:47
Thank you for watching!
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