Learn how to animate characters in Unity 3D with dynamic animations from blend trees!
This beginner-friendly tutorial is a complete walkthrough of one dimensional blend trees and how we can use blend trees to create new animations for our characters using float parameters
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Interested in learning more about animating characters in Unity? Check out my growing series of tutorials:
✅ • Unity's Animation System
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SERIES DESCRIPTION:
This is the fourth video in a series dedicated to understanding the fundamentals of Unity's animation system. Episode 0 was an introduction to the project and explains how to import free characters and animations from Adobe Mixamo. Episode 1 was a full break down of the Animator Component. And episode 2 explained how we can use booleans to give players control of animations! Be sure to check out the other videos in the series to continue learning!
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►TIMESTAMPS:
Intro - 0:00
Catch up - 0:25
Set up - 0:38
First Blend Tree - 0:49
What does a blend tree do - 1:01
Float parameters - 1:24
Float titled Velocity - 1:35
First look at Blend Tree - 2:12
Motion or Blend Tree - 2:36
Selecting motion - 2:53
Animation Options - 3:10
Loop Pose Explained - 3:22
Why use Blend Trees - 4:04
Add run animation - 4:36
Testing Blend Tree - 4:45
Start Coding - 5:05
Time.DeltaTime explained - 5:41
Acceleration - 5:54
Working Acceleration - 6:12
Fixing indefinite running - 6:25
Fixing indefinite deceleration - 6:49
Working - 7:07
Blend Tree settings - 7:16
Threshold - 7:30
Visual example threshold - 7:50
Speed Setting - 8:49
Mirror Setting - 9:13
2D Blend Trees Options - 9:23
Outro - 9:47
Thank you for watching!
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Watch video How to Animate Characters in Unity 3D | Blend Trees Explained: One Dimensional online, duration hours minute second in high quality that is uploaded to the channel iHeartGameDev 01 January 1970. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 208,711 times and liked it 7.2 thousand visitors.