Learn how to rig a character and start programming a state machine for procedural animation in Unity! This tutorial takes a deep dive into two of the constraints of the animation rigging packages and teaches you how to apply them to your own game characters for procedural animation. We'll also start the programming a state machine for procedural environment interactions using our reusable state manager implementation!
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►TIMESTAMPS:
Intro: 0:00
Building a character rig: 0:20
First constraint: 0:49
Second constraint: 4:19
Environment Interaction State Machine: 6:25
Safeguarding with Assertions: 10:08
Question to the community: 11:54
#unity3d #proceduralanimation #gamedev
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