In this Unity tutorial we're going to look at how to make the enemies randomly drop health collectables when they’re killed. When the Player walks over the collectable, a portion of their health is then restored.
We'll cover the creation of a base prefab for all collectables, and the creation of a specific variant for the health collectable. We'll make use of C# interfaces to provide a flexible way if defining the collectable behaviour.
This is the sixteenth video in our series showing how to make a full top down 2D shooter game in Unity.
The playlist for this series can be found here
► • Unity 2D Top Down Shooter for Beginners
The project files are available to our patrons here:
► / 93282900
Want to follow along? This project is a good starting point
► / 89775350
The full Top Down Shooter Project is available to our patrons here
► / 75231350
The final script can be found here
► https://dotnetfiddle.net/5Djhjn
The assets used in this video can be found here
► https://assetstore.unity.com/packages...
Help support our work:
► Patreon: / ketragames
Follow us:
► Ketra Games: http://www.ketra-games.com
► Patreon: / ketragames
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Introduction - 0:00
Installing the Assets for the Health Collectable - 00:37
Creating the Base Prefab for the Collectables - 01:30
Creating the Prefab Variant for the Health Collectable - 03:20
Creating the Collectable Script - 04:38
Creating the Health Collectable Behaviour - 06:42
Spawning Collectables When the Enemies Die - 11:29
Summary - 17:25
#KetraGames #LearnUnity #UnityTutorials #UnityTips
Смотрите видео Spawning Health Collectables in Unity | Using Interfaces to Create Flexible Collectable Behaviours онлайн, длительностью часов минут секунд в хорошем качестве, которое загружено на канал Ketra Games 21 Ноябрь 2023. Делитесь ссылкой на видео в социальных сетях, чтобы ваши подписчики и друзья так же посмотрели это видео. Данный видеоклип посмотрели 2,687 раз и оно понравилось 83 посетителям.