Spawning Health Collectables in Unity | Using Interfaces to Create Flexible Collectable Behaviours

Опубликовано: 21 Ноябрь 2023
на канале: Ketra Games
2,687
83

In this Unity tutorial we're going to look at how to make the enemies randomly drop health collectables when they’re killed. When the Player walks over the collectable, a portion of their health is then restored.

We'll cover the creation of a base prefab for all collectables, and the creation of a specific variant for the health collectable. We'll make use of C# interfaces to provide a flexible way if defining the collectable behaviour.

This is the sixteenth video in our series showing how to make a full top down 2D shooter game in Unity.

The playlist for this series can be found here
►    • Unity 2D Top Down Shooter for Beginners  

The project files are available to our patrons here:
►   / 93282900  

Want to follow along? This project is a good starting point
►   / 89775350  

The full Top Down Shooter Project is available to our patrons here
►   / 75231350  

The final script can be found here
► https://dotnetfiddle.net/5Djhjn

The assets used in this video can be found here
► https://assetstore.unity.com/packages...

Help support our work:
► Patreon:   / ketragames  

Follow us:
► Ketra Games: http://www.ketra-games.com
► Patreon:   / ketragames  
► Twitter:   / ketragames  
► Facebook:   / ketragames  

Introduction - 0:00
Installing the Assets for the Health Collectable - 00:37
Creating the Base Prefab for the Collectables - 01:30
Creating the Prefab Variant for the Health Collectable - 03:20
Creating the Collectable Script - 04:38
Creating the Health Collectable Behaviour - 06:42
Spawning Collectables When the Enemies Die - 11:29
Summary - 17:25

#KetraGames #LearnUnity #UnityTutorials #UnityTips


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