INDUSTRIA is a charming, short and immersive indie narrative that takes inspiration from Half Life. If I remember correctly; INSUSTRIA was made by two lead devs in their spare time over the course of 5 years. They hired a couple animators and also a composer for the music. The team consisted of 5-8 people with the majority of the work done by the two main guys, Steve Chapman and David Jungnickel.
@Bleakmill Games
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00:00 -- INTRO
1:56 -- Story and World Building
3:22 -- Story and World Building - A couple nit-picks/suggestions
5:20 -- The gameplay
7:38 -- The devs
9:22 -- The music
11:09 -- Final thoughts and rating
12:04 -- OUTRO
INDUSTRIA soundtrack:
• INDUSTRIA (Original Soundtrack) - The...
Homers done by:
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INDUSTRIA Team
Design:
Steve Chapman & David Jungnickel
Development:
Steve Chapman
Writing:
Steve Chapman & David Jungnickel
Level Design:
Steve Chapman & David Jungnickel
Sound design:
Clemens Ruh
Music:
No Bloom Now
Producing:
Tim Ahlert
Character Animation:
Gabriel Kirchner
Cutscene Animation:
Gabriel Kirchner
Ben Davis
Character Modelling:
Sebastian Ignacia Roman
David Jungnickel
UI & UX design:
Steve Chapman & David Jungnickel
Prop Modelling:
David Jungnickel
Laure-Athenaelle Demeocq
Concept art:
Lucas Terra
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