Grapple Hooks are cool. So I made one for my game. Loosely based on Sekiro's Prosthetic Grapple Hook, I tried to make something that's not as freeform as the grappling in Halo: Infinite or Titanfall, but still more flexible than Zelda's classic Hook Shot. Let me know down in the comments what you think about it and if I should tweak it in any way.
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Music in this video (in order of reproduction):
Artist: Airstream
Theme: Drumming Free
Artist: Moo
Theme: Space Potatoes
Artist: Soundroll
Theme: That Vibe
Artist: Vans In Japan
Theme: Grey Flannel
Artist: Tomohito Nishiura
Theme: The Toy Car (Professor Layton and the Unwound Future)
Artist: RA
Theme: Rooftop House
Artist: Dj Quads
Theme: It Just Makes Me Happy
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Video Chapters:
00:00 Intro
01:11 General References
02:25 Character Controller
03:38 Grapple Hook References
04:55 Theory
05:52 Unity Scene + Code
07:18 Result
08:19 Future Movement Mechanics
09:08 Outro
Смотрите видео Making a Grapple Hook | NGP Devlog #7 онлайн, длительностью часов минут секунд в хорошем качестве, которое загружено на канал Mambomaster Kong 24 Январь 2022. Делитесь ссылкой на видео в социальных сетях, чтобы ваши подписчики и друзья так же посмотрели это видео. Данный видеоклип посмотрели 592 раз и оно понравилось 36 посетителям.