Grapple Hooks are cool. So I made one for my game. Loosely based on Sekiro's Prosthetic Grapple Hook, I tried to make something that's not as freeform as the grappling in Halo: Infinite or Titanfall, but still more flexible than Zelda's classic Hook Shot. Let me know down in the comments what you think about it and if I should tweak it in any way.
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Music in this video (in order of reproduction):
Artist: Airstream
Theme: Drumming Free
Artist: Moo
Theme: Space Potatoes
Artist: Soundroll
Theme: That Vibe
Artist: Vans In Japan
Theme: Grey Flannel
Artist: Tomohito Nishiura
Theme: The Toy Car (Professor Layton and the Unwound Future)
Artist: RA
Theme: Rooftop House
Artist: Dj Quads
Theme: It Just Makes Me Happy
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Video Chapters:
00:00 Intro
01:11 General References
02:25 Character Controller
03:38 Grapple Hook References
04:55 Theory
05:52 Unity Scene + Code
07:18 Result
08:19 Future Movement Mechanics
09:08 Outro
Watch video Making a Grapple Hook | NGP Devlog #7 online, duration hours minute second in high quality that is uploaded to the channel Mambomaster Kong 24 January 2022. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 592 times and liked it 36 visitors.