One Bad Byte Broke This Game: Commodore 64's "Livingstone, I Presume?"

Опубликовано: 29 Май 2023
на канале: 8-Bit Show And Tell
109,575
4.3k

"Livingstone, I Presume?" is a puzzle platform adventure that had me entranced as a kid. Unfortunately, the Commodore 64 version I played always crashed at a particular point well into the game. I thought it was a bug in my pirated copy, but later I've learned even the original store-bought version had the bug. Today we take a look at the game and the cause of the crash, and see if we can fix it and get further into the game.

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Index:
0:00 Intro
1:48 Loading & reading the manual
4:57 Playing the game
9:00 Intermission: infinite lives patch
10:12 More gameplay
14:02 The crash & Lemon64 game reviews
17:35 Clue: No C64 Infinite lives?
19:53 Hunting for OPERA
24:06 The bad patch
27:02 Comparing with "Livingstone Supongo?"
30:05 Fixing one bad byte
32:38 Finally beyond the crashing bridge
35:57 Summary and future improvements
38:38 Thanks!


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