"Livingstone, I Presume?" is a puzzle platform adventure that had me entranced as a kid. Unfortunately, the Commodore 64 version I played always crashed at a particular point well into the game. I thought it was a bug in my pirated copy, but later I've learned even the original store-bought version had the bug. Today we take a look at the game and the cause of the crash, and see if we can fix it and get further into the game.
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Index:
0:00 Intro
1:48 Loading & reading the manual
4:57 Playing the game
9:00 Intermission: infinite lives patch
10:12 More gameplay
14:02 The crash & Lemon64 game reviews
17:35 Clue: No C64 Infinite lives?
19:53 Hunting for OPERA
24:06 The bad patch
27:02 Comparing with "Livingstone Supongo?"
30:05 Fixing one bad byte
32:38 Finally beyond the crashing bridge
35:57 Summary and future improvements
38:38 Thanks!
Watch video One Bad Byte Broke This Game: Commodore 64's "Livingstone, I Presume?" online, duration hours minute second in high quality that is uploaded to the channel 8-Bit Show And Tell 29 May 2023. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 109,575 times and liked it 4.3 thousand visitors.