โœ…๐—จ๐—ป๐—ฟ๐—ฒ๐—ฎ๐—น ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ: ๐——๐—ฒ๐—ฝ๐˜๐—ต ๐— ๐—ฎ๐˜€๐—ธ ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—พ๐˜‚๐—ฒ - ๐—˜๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ถ๐—ป๐—ด ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น ๐——๐—ฒ๐—ฝ๐˜๐—ต ๐—ถ๐—ป ๐—ฉ๐—ถ๐—ฑ๐—ฒ๐—ผ๐˜€

ะžะฟัƒะฑะปะธะบะพะฒะฐะฝะพ: 20 ะ˜ัŽะฝัŒ 2023
ะฝะฐ ะบะฐะฝะฐะปะต: BIMLOD
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In this video, you will learn about the technique called "depth mask" in Unreal Engine. A depth mask is a method used in computer graphics to control the visibility and rendering of objects based on their depth or distance from the camera. By using a depth mask, you can selectively show or hide certain parts of a scene or objects, creating various visual effects and optimizing rendering performance. The video will provide a detailed explanation of how to utilize the depth mask technique in Unreal Engine, enabling you to effectively manage object visibility and enhance your visual presentations.


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Ghasem Ariyani


ะกะผะพั‚ั€ะธั‚ะต ะฒะธะดะตะพ โœ…๐—จ๐—ป๐—ฟ๐—ฒ๐—ฎ๐—น ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ: ๐——๐—ฒ๐—ฝ๐˜๐—ต ๐— ๐—ฎ๐˜€๐—ธ ๐—ง๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—พ๐˜‚๐—ฒ - ๐—˜๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ถ๐—ป๐—ด ๐—ฉ๐—ถ๐˜€๐˜‚๐—ฎ๐—น ๐——๐—ฒ๐—ฝ๐˜๐—ต ๐—ถ๐—ป ๐—ฉ๐—ถ๐—ฑ๐—ฒ๐—ผ๐˜€ ะพะฝะปะฐะนะฝ, ะดะปะธั‚ะตะปัŒะฝะพัั‚ัŒัŽ ั‡ะฐัะพะฒ ะผะธะฝัƒั‚ ัะตะบัƒะฝะด ะฒ ั…ะพั€ะพัˆะตะผ ะบะฐั‡ะตัั‚ะฒะต, ะบะพั‚ะพั€ะพะต ะทะฐะณั€ัƒะถะตะฝะพ ะฝะฐ ะบะฐะฝะฐะป BIMLOD 20 ะ˜ัŽะฝัŒ 2023. ะ”ะตะปะธั‚ะตััŒ ััั‹ะปะบะพะน ะฝะฐ ะฒะธะดะตะพ ะฒ ัะพั†ะธะฐะปัŒะฝั‹ั… ัะตั‚ัั…, ั‡ั‚ะพะฑั‹ ะฒะฐัˆะธ ะฟะพะดะฟะธัั‡ะธะบะธ ะธ ะดั€ัƒะทัŒั ั‚ะฐะบ ะถะต ะฟะพัะผะพั‚ั€ะตะปะธ ัั‚ะพ ะฒะธะดะตะพ. ะ”ะฐะฝะฝั‹ะน ะฒะธะดะตะพะบะปะธะฟ ะฟะพัะผะพั‚ั€ะตะปะธ 217 ั€ะฐะท ะธ ะพะฝะพ ะฟะพะฝั€ะฐะฒะธะปะพััŒ 3 ะฟะพัะตั‚ะธั‚ะตะปัะผ.