In this tutorial we're going to look at how we can use NavMesh pathfinding on a procedurally generated level. Using a randomly generated maze, we’ll have an agent be able to find the quickest route from one end to the other.
The project files are available to our patrons here:
► / 91082561
Want to follow along? This project is a good starting point
► / 85538765
The final script can be found here
► https://dotnetfiddle.net/zIqa97
Help support our work:
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Introduction - 0:00
Installing the AI Navigation Package - 00:29
Setting up the NavMesh Surface - 01:00
Baking the NavMesh Surface for the Maze - 02:55
Resizing the Maze- 04:42
Setting up the NavMesh Agent - 07:24
Summary - 09:24
#KetraGames #LearnUnity #UnityTutorials #UnityTips
Watch video Navigation in a Procedurally Generated World | Unity NavMesh Surface and NavMesh Agent Explained online, duration hours minute second in high quality that is uploaded to the channel Ketra Games 16 October 2023. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 8,814 times and liked it 273 visitors.