Blender terms and Blender vocabulary is what this tutorial is all about.
I've compiled dozens of Blender terms and definitions into this beginner tutorial. Have you ever been in a Blender forum or followed a Blender tutorial and heard someone casually throw out a term like "Inverse Kinematics" "Drivers" or "Normals" and were like "what is that?" I think this video can help.
We will cover forward and inverse kinematics, drivers, rendering, shape keys, keyframes, interpolation, tessellation, multiple importance, culling, texture baking and so much more.
Thank you for watching and for subscribing, I am always open to feedback in the comments as well. Stay Creative!
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