Introduction - 00:00 - 01:04
CPU vs GPU sprites - 01:05 - 02:12
Gpu Sprites
Making a new particle system - 02:13 - 02:58
Making a material for our particle system - 2:58 - 5:10
Type data (GPU sprites) + assigning material to particle emitter - 5:12 - 06:30
Spawn - 06:34 - 07:12
Lifetime - 07:13 - 07:48
Initial size - 07:49 - 08:34
Initial Velocity - 08:35 - 9:57
Initial and color and color over life - 09:58 - 12:20
Acceleration, Drag - 12:22 - 13:50
Attraction - 13:51 - 14:24
Collision - 14:25 - 17:23
Event generator - 17:25 - 18:10
Kill - 18:12 - 18:40
Location (You can use shapes such as sphere to set the location type) - 18:44 - 19:58
Orbit - 20:00 - 20:32
Rotation - 20:34 - 21:34
Size - 21:35 - 22:10
Sub image index - 22:14 - 22:30
Multiple emitters in the same particle system +tips - 22:32 - 24:40
Mesh particle system - 24:44 - 25:30
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