Vulkan & Rust using Ash binding tutorial for beginners 2

Published: 01 January 1970
on channel: Codotaku
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Vulkan & Rust using Ash binding tutorial for beginners with the assistance of GitHub copilot to cut down on the boilerplate code.
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Vulkan is a low-level, low-overhead cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and operating systems, and it is also designed to work with modern multi-core CPUs.

Rust is a general-purpose programming language emphasizing performance, type safety, and concurrency. It enforces memory safety, meaning that all references point to valid memory. It does so without a traditional garbage collector; instead, both memory safety errors and data races are prevented by the "borrow checker", which tracks the object lifetime of references at compile time.

Rust does not enforce a programming paradigm, but was influenced by ideas from functional programming, including immutability, higher-order functions, algebraic data types, and pattern matching. It also supports object-oriented programming via structs, enums, traits, and methods. It is popular for systems programming.


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