Experimenting with Bevy rust game engine and luau JIT (mlua)

Published: 01 January 1970
on channel: Codotaku
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Experimenting with Bevy rust game engine and luau JIT (mlua)
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Bevy is a refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Data Driven:
All engine and game logic uses Bevy ECS, a custom Entity Component System
Fast:
Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks
Simple:
Components are Rust structs, Systems are Rust functions
Capable:
Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler

Rust is a general-purpose programming language emphasizing performance, type safety, and concurrency. It enforces memory safety, meaning that all references point to valid memory. It does so without a traditional garbage collector; instead, both memory safety errors and data races are prevented by the "borrow checker", which tracks the object lifetime of references at compile time.

Rust does not enforce a programming paradigm, but was influenced by ideas from functional programming, including immutability, higher-order functions, algebraic data types, and pattern matching. It also supports object-oriented programming via structs, enums, traits, and methods. It is popular for systems programming.

Luau is a fast, small, safe, gradually typed embeddable scripting language derived from Lua.

Lua is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C application programming interface (API) to embed it into applications.


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