UE4 LOD Generation (Quick Tip)

Published: 03 June 2018
on channel: Ryan Manning
17,758
511

In this Quick Tip video tutorial, we'll step through the typical process we use at our studio for generating LODs using the Automatic LOD Generation Tool in UE4 and how to change parameters to ensure proper switching and material association within each LOD.

00:00 - Intro
0:17 - Basic Setup
01:51 - LOD Switch Distances
06:02 - Removing Unwanted LODs
07:26 - Material Association Fixes

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About my studio:
https://www.badrhinogames.com
Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.


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