Need to render out Custom Render Passes such as Base Color, Ambient Occlusion, Opacity, etc in Unreal Engine 4? Did you also know you could export frames as HDR for support with color gamuts like ACES?
00:00 - Intro
00:30 - Marketplace Assets
00:54 - Cinematic Sequence
02:40 - Export Movie
03:07 - Custom Render Passes
04:09 - HDR Export
04:33 - File Format Path Customization
05:40 - Frame Warm-up
06:33 - TL:DR Recap
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