Meta XR Simulator | Synthetic Environments, Scene Recording & Multiplayer Testing

Published: 17 February 2024
on channel: XR Dev Rob - XR AI Tutorials
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Hi XR Developers! In today’s video we will take a look at Meta’s XR Simulator, which is its own XR runtime within Unity, that allows us to test features without having an actual Meta Quest device! Keep in mind that the Simulator only works on Windows machines! Furthermore, much like the Mixed Reality Utility Kit, the XR Simulator lets us simulate multiple synthetic environments, import and create our own spaces and even let’s us test our multiplayer games directly from the Editor.

Resources:
🔗 Meta XR Simulator Documentation: https://developer.oculus.com/document...

Other Videos:
📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK:    • Mixed Reality Utility Kit: Build spat...  
📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast:    • Meta’s Building Blocks | Develop Mixe...  
📹 How to use Lights & Shadows in Passthrough Mode:    • How to use Lights & Shadows in Passth...  
📹 Get Started with Meta Quest Development in Unity:    • Get Started with Meta Quest Developme...  
📹 Meta Quest Scene API:    • Meta Quest Scene API | Scene Understa...  
📹 Meta Quest Depth API and Occlusion Shaders:    • Meta Quest Depth API and Occlusion Sh...  

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Chapters:
0:00 Intro
0:55 Project & Scene Setup (Install Meta XR Simulator)
1:35 Meta XR Simulator Deep Dive
3:47 Change Active Input
4:19 Meta XR Simulator and MRUK
4:51 Synthetic Environments
5:23 Import Room Models from Meta Quest into XR Simulator
7:00 Create custom room layout
8:45 Hand Tracking (Experimental)
9:18 Multiplayer Testing
10:49 Outro


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