Scope Glint: Warning Good Players When Bad Players are Near | Star Citizen

Published: 13 March 2024
on channel: BuzzCutPsycho
3,422
249

In this video I talk about the bane of all FPS games: SNIPERS. I give an affirming head nod to those critical and rare sniper players who perform actual recon roles to help their teams win and push objectives, but this video is focused on the vast majority of the sniper community: people who are obsessed with individual skill and numbers going up at the expense of the team, objectives, winning, and fun.

This video is about the players leaving manifestos on Spectrum about why scope glint (the little shine another player sees when a sniper is aiming at them) is destroying the entire game, they want a refund, and Star Citizen is the first to make this mistake and CIG should definitely, DEFINITELY not look to incredible successful, long running titles like Team Fortress or the good Battlefield games or Tribes 1/2 or literally any other game when a developer realizes a hiding player suddenly dropping another player in one shot without any warning or potential recourse is not fun for anyone... except the aforementioned selfish lover that is the sniper player.

I know that this video will ruffle some feathers, and I expect the attacks in the comments (which I do read by the way), but what I want is a straight compromise:

If you want sniper gameplay, and especially things akin to one-shot kills, then sniper rifles need to be as annoying to use as it is annoying to the person being killed by them. That means scope sway, lasers designation, scope glint, whatever it needs. Most other good FPS titles know this. CIG knows it too, which is good for all of us.

Well, except for the sniper. But no one will notice if they're gone anyway.

Let me know what you think in the comments!

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Introduction 00:00
Who Plays Snipers? 01:05
Scope Glint 03:57
The One Shot Kill 07:52
Balancing the One Hit Kill 13:21
What I Would Have Done 17:11
Conclusion 20:20

#starcitizen


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