A Great Way To Setup POWERUPS In Your Unity Game

Published: 07 March 2022
on channel: BMo
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2.4k

Using Scriptable Objects as a driver for your Powerup system lets you create different types of powerups incredibly quick - but the BEST reason to do it is for separation of concerns amongst your components.

Your Scriptable Object powerup can focus on the one thing it does best, applying a powerup to a target, while all the other things like a Powerup Collider can just focus on detecting collision.

This is a clean code approach, and by using Delegate Objects you can save yourself from the horrible pain of spaghetti code as your code base gets larger.

This Unity Tutorial is a MUST LEARN to powerup (hee hee) your skill

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