In this Unity game development tutorial we're to going look at how we can add a bit more personality to a character, by playing random "Bored" animations after they’ve been left idle for a period of time.
We'll start by downloading several animations to play when the character becomes bored.
We'll then look at how to use a Blend Tree combined with a State Machine Behaviour Script, to transition to these animations at random after a period of idle time.
The project files are available to our patrons here:
► / 65535482
Want to follow along? This project is a good starting point
► / 62683553
The full script for this tutorial can be found here
► https://dotnetfiddle.net/ANF7BZ
Help support our work:
► Patreon: / ketragames
► Ko-fi: https://ko-fi.com/ketragames
Follow us:
► Ketra Games: http://www.ketra-games.com
► Patreon: / ketragames
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Introduction - 0:00
Getting Bored Character Animations from Mixamo - 00:41
Configuring the Bored Idle Animations - 2:18
Setting up the Idle Blend Tree - 3:43
Adding a State Machine Behaviour Script to Randomly Select a Bored Animation - 5:58
Improving the Transitions between Idle Animations - 10:36
Summary - 14:59
#KetraGames #LearnUnity #UnityTutorials #UnityTips
Watch video Add Random "Bored" Idle Animations to Your Character (Unity Tutorial) online, duration hours minute second in high quality that is uploaded to the channel Ketra Games 01 January 1970. Share the link to the video on social media so that your subscribers and friends will also watch this video. This video clip has been viewed 30,768 times and liked it 901 visitors.