Godot 2D Basics: Underwater Shooter Part 4 - Save and Display High Score

Published: 24 June 2024
on channel: Maksym Postument
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Welcome to the fourth part of our Godot 2D Basics tutorial series! In this video, we'll continue enhancing our underwater shooter game by implementing a high score system. You'll learn how to save the high score to a file when the shark is destroyed and read the value to display it in the game. Follow along to learn:

Saving High Score to a File: Implement functionality to save the high score to a file when the shark is destroyed.
Reading High Score from a File: Learn how to read the saved high score value from the file.
Displaying the High Score in Game: Integrate the high score display into your game's UI to show the player their best score.
Whether you're new to Godot or looking to expand your game development skills, this tutorial provides step-by-step instructions to help you create a more polished and engaging game.

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