OpenGL Fragment Shader Point Sprites Texture mapping Visual Studio 2017

Published: 10 December 2017
on channel: LearningOpenGL
443
4

This is using gl_PointCoord to map textures onto points, enlarged with gl_PointSize, gives you an area to map textures, instead of using quads. The downside is, I guess, the entire image must be used, so no texture coordinates necessary.


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