2017's fiendishly difficult platformer, Cuphead, proved to be hugely successful, with astounding sales and review scores alike. But how did this game come to be? Well, to find out we'll take a look all the way back to the childhoods of two ordinary-seeming game developers, and track the game's progress from original idea to finished game. Come, let us journey through Cuphead's Development History.
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NOTE: Parts of this story may have been dramatised/expanded upon for narrative effect. This video is not a substitute for original research.
SOURCES
• How Cuphead's Devs Gambled On A Dream...
http://www.engadget.com/2014/07/10/cu...
https://venturebeat.com/2017/12/12/cu...
https://www.destructoid.com/cuphead-d...
https://venturebeat.com/2018/02/24/ho...
https://www.gamesradar.com/uk/we-quit...
https://web.archive.org/web/201408080...
https://www.polygon.com/features/2017...
• The Cuphead Journey - Maja Moldenhaue... - The Cuphead Journey - Maja Moldenhauer of StudioMDHR
• Video - Evil Mickey attacks Japan
https://www.theverge.com/2017/9/28/16... - Cuphead character concept art
Смотрите видео How Cuphead was Created онлайн, длительностью часов минут секунд в хорошем качестве, которое загружено на канал Thomas Game Docs 18 Апрель 2019. Делитесь ссылкой на видео в социальных сетях, чтобы ваши подписчики и друзья так же посмотрели это видео. Данный видеоклип посмотрели 177,547 раз и оно понравилось 5.6 тысяч посетителям.