Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professor at the University of Stanton, to discuss the whole slew of upcoming changes.
Today’s Guests:
University of Stanton
Youtube - / @universityofstanton
Twitter - https://x.com/UofStanton
ToC:
00:00 Introductions
16:50 The New Player Experience
23:00 Different Types of Progression
38:30 Too Much Combat?
46:00 The Player Experience & The Pyro System (ISC Talk)
53:00 Contested Zones & Asteroid Bases
Audio Podcast: https://podcasters.spotify.com/pod/sh...
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