Scriptable Objects have been a hot topic with Unity devs for years, and are easily one of the most important tools in structuring clean, decoupled, multipurpose code.
I give a really simple example here just to kickstart the conversation on how these things are created and introduce what they are conceptually, but we'll take a deeper look going forward in some really interesting ways to use these to structure your code in ways that will change your perspective on project architecture.
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