Meta Quest Scene API | Scene Understanding & Content Placement with OVR Scene Manager

Опубликовано: 03 Февраль 2024
на канале: Black Whale Studio - XR AI Tutorials
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Hi XR Developers! We covered many basics of the Meta Presence Platform on this channel already, however one very important feature that we haven’t really talked about it the Scene API! We looked at how to scan our room and use the scene models to create mixed reality experiences with the Mixed Reality Utility Kit or MRUK for short in a previous video. MRUK is a replacement for the OVR Scene Manager, which we will look at today. Even though we can use MRUK for most things, the OVR Scene Manager still gives us more flexibility and is more suitable for creating custom or advanced mixed reality applications!

Resources:
🔗 Meta Scene API Documentation: https://developer.oculus.com/document...
🔗 Meta's GitHub Phanto Example: https://github.com/oculus-samples/Uni...
🔗 Diglett 3D Model on Sketchfab: https://sketchfab.com/3d-models/digle...

Other Videos:
📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK:    • Mixed Reality Utility Kit: Build spat...  
📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast:    • Meta’s Building Blocks | Develop Mixe...  
📹 How to use Lights & Shadows in Passthrough Mode:    • How to use Lights & Shadows in Passth...  
📹 Get Started with Meta Quest Development in Unity:    • Get Started with Meta Quest Developme...  
📹 Meta Quest Passthrough API:    • Meta Quest Passthrough API | How to m...  
📹 Meta Quest Depth API and Occlusion Shaders:    • Meta Quest Depth API and Occlusion Sh...  

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Chapters:
0:00 Intro
0:44 Project Setup
1:14 Scene Setup with OVR Scene Manager
1:55 Visualize Planes & Volumes (Surfaces & Furniture)
3:07 Make room mesh invisible & add colliders
4:14 Prefab Override to turn your room into a game level!
5:20 OVR Scene Anchor & OVR Semantic Classification (Easy Sample)
6:58 Simple Content Placement (Intermediate Sample)
8:50 Get Distance to nearest Wall (Advanced Sample)
12:28 Outro


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