How to start modeling in 3d max? The authoring primitives 3d max - the first step on the path to polygon modeling. Any figure or object in real life consist of basic primitives, and if you look closely, any shape can be recreated by combining simple geometric shapes or subtraction.
You can start with the creation of primitives in 3D max, which are in panel Geometry tab in the create standard primitives. Build a few objects from the menu and change settings of primitives in its sole discretion. Move built pieces, fold together and place them on top of each other to create more complex shapes. Only constant training and use of theory in practice will bring faster results and will help you to learn 3d max.
Want to get acquainted with the program of three-dimensional modeling and visualization 3d max, go to my channel. Here you will find tutorials and useful information for rapid learning of the program 3d max and application of knowledge in practice.
Every beginner who wants to learn how to work in the program 3d max is facing three major problems...
1. Lack of understanding of the program logic.
2. Misunderstanding the sequence of steps.
3. An overabundance of information.
How to solve all these problems?
You need to go step-by-step lessons in 3d max with the teacher.
If you have little time or you used to get just the right information without water, for fast and quality development package 3d max you need individual training with a teacher.
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