In this video, I talk about how a few simple changes can make two thirds of the gear in Star Citizen useful, while also giving players meaningful choice in how they choose their gear, better define roles for players, and add great depth using resources that are already almost completely implemented in the game.
Armor is not something a lot of players consciously think about, but making actual roles for light, medium, and heavy armor would allow players to show off more of what they enjoy within Star Citizen, give better clarity to a gear system already in game, and enhance almost every play style.
I also talk about how CIG can better implement the currently (mostly) superficial food and water system. I also explain how making armor useful could actually make some of your favorite ships shine - by giving them roles to fill that other ships currently overtake because there are no consequences to gear choice.
As a bonus, I also make fun of snipers, because they deserve it.
Let me know what you think in the comments!
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The Armor Problem 00:00
Armor Should Be a Choice: 00:45
How To Add Choice 01:33
Light Armor 03:03
Medium Armor 04:37
Heavy Armor 06:00
How Armor Affect Food and Water 07:24
Why Restrict Vehicles by Armor 08:55
Why Restrict Weapons by Armor 11:10
How to Address Mix n' Match Armor 12:00
Who Can Be One-Shot 12:54
Conclusion 14:07
#starcitizen
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