Meta Quest Depth API and Occlusion Shaders for Environment Occlusion in Mixed Reality

Опубликовано: 27 Январь 2024
на канале: Black Whale Studio - XR AI Tutorials
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Hi XR Devs! In today’s video we will learn about another feature that is crucial for any mixed reality application, namely the the environment occlusion and how we can achieve this on our Meta Quest using Meta’s Depth API. We will first look at how to use different shaders to achieve this effect, for people that don’t own a Meta Quest 3. Then for Quest 3 users, we will install and use the Depth API for our occlusion!

Resources:
🔗 Meta Depth API Documentation: https://developer.oculus.com/document...
🔗 Depth API GitHub Samples: https://github.com/oculus-samples/Uni...
🔗 Depth API Packages & Install Guide: https://github.com/oculus-samples/Uni...

Other Videos:
📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK:    • Mixed Reality Utility Kit: Build spat...  
📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast:    • Meta’s Building Blocks | Develop Mixe...  
📹 How to use Lights & Shadows in Passthrough Mode:    • How to use Lights & Shadows in Passth...  
📹 Get Started with Meta Quest Development in Unity:    • Get Started with Meta Quest Developme...  
📹 Meta Quest Passthrough API:    • Meta Quest Passthrough API | How to m...  

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Chapters:
0:00 Intro
0:49 Project Setup with Building Blocks
1:50 VR Occlusion Shader
2:30 Occlusion for Hands
2:55 MRUK with Occlusion Shader
3:43 Depth API Basics, Installation & Setup
6:11 Depth API testing
6:48 Per Object Occlusion
8:14 Change Occlusion Type at runtime
8:26 Enable/Disable Hand Occlusion at runtime
8:50 Outro


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