The Gameplay Ability System in Unreal Engine helps to deliver gameplay functionalities and quickly iterate over prototypes. It is a robust framework, but many developers rely on trial and error to use it effectively within gameplay architecture.
In this talk, Mateusz Buda shares his experience of using the Gameplay Ability System in ongoing projects, and how Flying Wild Hog uses almost all elements of the framework across all of its gameplay systems. He also shows examples of challenges that Flying Wild Hog were able to overcome in very little time using Gameplay Tags and Abilities, and talks about the studio’s learnings along the way.
Great for: gameplay programmers and designers.
Learn more at http://www.unrealengine.com/games
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