Testing around #2 ... a wobbling pan (no sound)

Опубликовано: 02 Сентябрь 2022
на канале: Markus Kaufmann
158
2

It takes me a lot of effort to make the pan wobble back and forth like that. Sometimes Blender's physics engine drive me crazy.

There are spring constraints, cloth simulation, mesh deform modifiers, collision objects, and active and passive rigid body's (and a lot of parenting) working together.
Discovering the best values for the spring constraints and the cloth simulation feels like it takes forever. And there is still a lot to improve (for example, watch closely the rotation at the z-axis of the springs holding the wobbling pan).
The cloth simulation (watch the 2 bumpers at the backside of the pan) is a story on its own. Sometimes it works perfect, sometimes it start working perfect and then some of identic parts are inflating accidentially, but most of the time it seems the cloth simulation hate me. :-)
All of this is very time consuming.

And because the "air hook" hasn't been invented yet, I should make a support structure around it.

#b3d #blender #rigidbody #simulation #marble


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