The "new" Input System in Unity still doesn't come pre-packaged and is complicated to understand at a glance. It's no surprise new game developers don't know where to look in the engine to find it, or how to use it.
In this tutorial, learn how a beginner can adapt their current project to use the new input system in a simple way, as well as using the more complicated C# Event driven way.
The future is now! Give it a try, let me know if you have any issues.
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