God of War Ragnarok Valhalla isn’t just another run-of-the-mill dlc. Like some of the best roguelites before it, Valhalla utilizes rogue systems and mechanics with meaningful intention to elevate its story. And this design practice might be the future of AAA gaming.
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Chapters:
00:00 - Intro
03:00 - Rogue definitions and design principles
07:08 - God of War Valhalla and rogue intentions
11:37 - Pantoums and roguelite narratives
19:43 - The future of AAA gaming
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Resources:
Kinda Funny Games - Returnal & Hades are Changing Gaming | The Blessing Show
The Berlin Interpretation
Rock Paper Shotgun - How Hades plays with Greek myths
Story Arcadia - Pantoum Poem
The Verge - God of War Ragnarok: Valhalla uses an old genre to tell a new story
Music used (chronologically):
Valhalla (God of War Ragnarok Valhalla); Face the Past, Face the Future (God of War Ragnarok Valhalla); Main Menu (Spelunky); No Escape (Hades); The Path (God of War Ragnarok Valhalla); Risk of Rain 2 (Risk of Rain 2); On the Coast (Hades); Clearing the Mind (God of War Ragnarok Valhalla); A Familiar Awakening (God of War Ragnarok Valhalla); MNHR (Signalis); (Don’t Fear) The Reaper (Blue Oyster Cult); Hyperion (Returnal); Thermodynamic Equilibrium (Risk of Rain 2)
Additional photography and footage from:
Pixabay
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