Animation in Unity: How to use a Trigger Parameter to Control Animation Transitions Part 1/2
In this animation tutorial for Unity 3D I cover how to ad a trigger parameter to your animation controller to initiate transitions between animation states when the trigger is fired from code based on some gameplay event. In the next part I show you how to script the trigger activation from gameplay.
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In this first series of Unity 3D tutorials for beginners I covers a range of topics including animation, lighting, scripting and AI in the context of 2D and 3D games.
The first part of this series covers 3D animation in the context of how to animate a opening loot chest.
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Wee nuggets of wisdom. Bite sized game development tutorials without the fluff.
I created this channel to experiment with super short format tutorials on a range game development topics. Open to suggestions how to improve or topics to cover.
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Made in Unity 2021
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